Re: how to get number of frames ahead of render process?
Re: how to get number of frames ahead of render process?
- Subject: Re: how to get number of frames ahead of render process?
- From: ben kamen <email@hidden>
- Date: Sat, 29 Oct 2011 17:29:58 -0700
/// kAudioDevicePropertyBufferFrameSize maybe ?
yes, i was trying to access this using // get the output device's frame count and set any Audio Units to match
UInt32 numFrames;
UInt32 dataSize = sizeof(numFrames);
result = AudioDeviceGetProperty(myDeviceID, 0, false,
kAudioDevicePropertyBufferFrameSize, &dataSize, & numFrames);
|
but, i can't figure out where to get myDeviceID from. . . .
thanks for your help! |
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