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Re: Am I forced to use C++ to develop with Audio Units?
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Re: Am I forced to use C++ to develop with Audio Units?


  • Subject: Re: Am I forced to use C++ to develop with Audio Units?
  • From: Jean-Daniel Dupas <email@hidden>
  • Date: Mon, 30 Apr 2012 14:51:21 +0200


In theory in should never use Obj-C on the rendering thread.
An obj-c method invocation could result in memory allocation by the runtime, and such operation must never be done on a real time thread.

Le 30 avr. 2012 à 13:42, Martin Man a écrit :

Hi Ben,

from my experience with Core Audio it's a plain old good C API with some new stuff being done on iPhone/Mac mainly in Objective-C...

There are however couple of utility classes and goodies provided by Apple that are C++ (called PublicUtility).
They are not part of API from what I understand… and not required per se… but referenced from time to time in sample code and some books… which leads to confusion...

hope that helps,
Martin


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-- Jean-Daniel




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  • Follow-Ups:
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      • From: Michael Tyson <email@hidden>
References: 
 >Audio Unit multi channel mixer output metering, OS X (From: Robert Carroll <email@hidden>)
 >Am I forced to use C++ to develop with Audio Units? (From: Ben <email@hidden>)
 >Re: Am I forced to use C++ to develop with Audio Units? (From: Martin Man <email@hidden>)

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