Re: Am I forced to use C++ to develop with Audio Units?
Re: Am I forced to use C++ to develop with Audio Units?
- Subject: Re: Am I forced to use C++ to develop with Audio Units?
- From: Jean-Daniel Dupas <email@hidden>
- Date: Mon, 30 Apr 2012 14:51:21 +0200
In theory in should never use Obj-C on the rendering thread.An obj-c method invocation could result in memory allocation by the runtime, and such operation must never be done on a real time thread. Le 30 avr. 2012 à 13:42, Martin Man a écrit : Hi Ben,
from my experience with Core Audio it's a plain old good C API with some new stuff being done on iPhone/Mac mainly in Objective-C...
There are however couple of utility classes and goodies provided by Apple that are C++ (called PublicUtility). They are not part of API from what I understand… and not required per se… but referenced from time to time in sample code and some books… which leads to confusion...
hope that helps, Martin
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