...But C is fine, and remember you can access (scalar) instance variables of ObjC objects just like you do with structs (THIS->_attackFrames), so you can kinda get the best of both worlds, as long as you're careful.
On 30 Apr 2012, at 14:51, Jean-Daniel Dupas wrote:
In theory in should never use Obj-C on the rendering thread. An obj-c method invocation could result in memory allocation by the runtime, and such operation must never be done on a real time thread. Le 30 avr. 2012 à 13:42, Martin Man a écrit : Hi Ben,
from my experience with Core Audio it's a plain old good C API with some new stuff being done on iPhone/Mac mainly in Objective-C...
There are however couple of utility classes and goodies provided by Apple that are C++ (called PublicUtility). They are not part of API from what I understand… and not required per se… but referenced from time to time in sample code and some books… which leads to confusion...
hope that helps, Martin
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