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Re: Audio Plugins, Gatekeeper, and OS X Mountain Lion
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Re: Audio Plugins, Gatekeeper, and OS X Mountain Lion


  • Subject: Re: Audio Plugins, Gatekeeper, and OS X Mountain Lion
  • From: Michael Wong <email@hidden>
  • Date: Mon, 13 Aug 2012 09:59:44 -0700

Hi:

For your first question, the recommended way to codesign with Developer ID is using the latest version of Xcode. If you need to sign with earlier versions of Xcode (3.x), I would recommend posting a message on devforms.apple.com in the Mac Developer forum, or perhaps filing a Tech Support Incident here: https://developer.apple.com/support/technical/ if the community doesn't come up with an answer. (It's a popular question, so you should find an answer.)

There is also a great overview video on Gatekeeper and Developer ID here:
https://developer.apple.com/videos/wwdc/2012/?id=702

The video will likely answer your 2nd and 3rd questions.

Best Regards,

Michael Wong
email@hidden

On Aug 12, 2012, at 1:45 AM, email@hidden wrote:

> Message: 1
> Date: Sat, 11 Aug 2012 21:30:31 +0200
> From: tahome izwah <email@hidden>
> To: email@hidden
> Subject: Re: Audio Plugins, Gatekeeper, and OS X Mountain Lion
> Message-ID:
> 	<CAPSrgnV49UpcVv5pdkwbJHT5_9AvJ3hnWkL=email@hidden>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Hi
>
> I am currently testing our AudioUnit plug ins on 10.8 and they seem to
> work fine without a developer ID. We're still compiling them with
> Xcode 3.25 on 10.6.8 for various reasons.
>
> Are there any more detailed instructions as to how to set up the
> AudioUnit Xcode project to include the developer ID, and is this
> possible to do on 10.6.8 as well? Any idea why our plug ins work fine
> on 10.8 without a dev ID when they're not supposed to?
>
> Is this a matter of the *installer*, or the Xcode project?
>
> Thanks
> --th




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