Re: Code signing question - HELP
Re: Code signing question - HELP
- Subject: Re: Code signing question - HELP
- From: Michael Wong <email@hidden>
- Date: Wed, 22 Aug 2012 10:50:59 -0700
Hi Tahome:
If BJs procedure works for you, that's great. (Thanks BJ!) You can also contact Developer Tech Support for more assistance on this.
https://developer.apple.com/support/technical/
However, we do highly recommend that you sign everything.
This video should help out:
https://developer.apple.com/videos/wwdc/2012/?id=702
Best,
Michael
On Aug 21, 2012, at 12:00 PM, email@hidden wrote:
> Date: Tue, 21 Aug 2012 07:11:28 +0200
> From: tahome izwah <email@hidden>
> To: coreaudio-api <email@hidden>
> Subject: Re: Code signing question - HELP :-)
>
> 2012/8/16 tahome izwah <email@hidden>:
>> Hi all,
>>
>> I am working on a Mountain Lion compatible version of our plug ins and
>> I wanted to code sign them as per Apple's recommendation.
>>
>> However, contrary to how code signing works for apps (Archive >
>> Distribute... > Export Dev ID signed) this doesn't seem to work for
>> AudioUnits. I never get this far, the only options I get are "Save
>> built products" and "Export as Xcode Archive". This is probably
>> because Cocoa AUs have an embedded view factory bundle that also
>> contains executable code.
>>
>> So my questions is: how do I code sign an AudioUnit? There seems to be
>> zero information on this on the Apple site.
>>
>> Thanks!!
>> --th
>
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