AuSampler remains active after component unloaded?
AuSampler remains active after component unloaded?
- Subject: AuSampler remains active after component unloaded?
- From: Verizon <email@hidden>
- Date: Mon, 27 Aug 2012 22:56:28 -0400
First I should say I am a Objective C newbie so any help would be greatly appreciated!
In My app I load AUSampler's cocoa AudioUnit (under OS 10.8) and it works fine. I can load samples, do edits and play them back with MIDI. However, when I close the component and the cocoa editor window, I start to get a non-stop serious of console messages as seen below. I have narrowed it down to Apple's AuSampler and seems to be coming from a timer procedure that was not removed. So I am pretty sure there is a deficiency in my program when it comes to fully disposing of a core audio, cocoa-based audioUnit. Can anyone please stir me in the right direction?
2012-08-27 17:42:06.831 Metro[5414:f0b] error retrieving output level for channel 0: -2147450879 2012-08-27 17:42:06.832 Metro[5414:f0b] error retrieving output level for channel 1: -2147450879 2012-08-27 17:42:06.843 Metro[5414:f0b] error retrieving output level for channel 0: -2147450879 2012-08-27 17:42:06.844 Metro[5414:f0b] error retrieving output level for channel 1: -2147450879 2012-08-27 17:42:06.847 Metro[5414:f0b] error retrieving output level for channel 0: -2147450879 2012-08-27 17:42:06.848 Metro[5414:f0b] error retrieving output level for channel 1: -2147450879 2012-08-27 17:42:06.859 Metro[5414:f0b] error retrieving output level for channel 0: -2147450879 etc, etc.
Jeremy Sagan Sagan Technology
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