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Re: How to capture audio generated by a render callback, iOS
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Re: How to capture audio generated by a render callback, iOS


  • Subject: Re: How to capture audio generated by a render callback, iOS
  • From: Joel Reymont <email@hidden>
  • Date: Wed, 05 Dec 2012 21:16:02 +0000

l += 2;
r += 2;

On Wed, Dec 5, 2012 at 9:01 PM, Tim Kemp <email@hidden> wrote:
        // Interleave
        int l = 0;
int r = 1;
        for (int i =  0; i < numFrames; i++) {
            intlvData[l++] = leftSrcData[i];
            intlvData[r++] = rightSrcData[i];

        }

 

 

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References: 
 >How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Gregory Wieber <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Aran Mulholland <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Joel Reymont <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Paul Davis <email@hidden>)

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