Re: How to capture audio generated by a render callback, iOS
Re: How to capture audio generated by a render callback, iOS
- Subject: Re: How to capture audio generated by a render callback, iOS
- From: Joel Reymont <email@hidden>
- Date: Wed, 05 Dec 2012 21:16:02 +0000
l += 2;
r += 2;
On Wed, Dec 5, 2012 at 9:01 PM, Tim Kemp
<email@hidden> wrote:
int l = 0;
int r = 1;
for (int i = 0; i < numFrames; i++) {
intlvData[l++] = leftSrcData[i];
intlvData[r++] = rightSrcData[i];
}
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References: | |
| >How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>) |
| >Re: How to capture audio generated by a render callback, iOS (From: Gregory Wieber <email@hidden>) |
| >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>) |
| >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>) |
| >Re: How to capture audio generated by a render callback, iOS (From: Aran Mulholland <email@hidden>) |
| >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>) |
| >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>) |
| >Re: How to capture audio generated by a render callback, iOS (From: Joel Reymont <email@hidden>) |
| >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>) |
| >Re: How to capture audio generated by a render callback, iOS (From: Paul Davis <email@hidden>) |