Re: How to capture audio generated by a render callback, iOS
Re: How to capture audio generated by a render callback, iOS
- Subject: Re: How to capture audio generated by a render callback, iOS
- From: Joel Reymont <email@hidden>
- Date: Thu, 06 Dec 2012 08:38:47 +0000
Weren't your samples 16-bit wide?
On Wed, Dec 5, 2012 at 9:01 PM, Tim Kemp
<email@hidden> wrote:
SInt32 *intlvData = (SInt32 *) _tmpBuf.mData;
SInt32 *leftSrcData = (SInt32 *) ioData->mBuffers[0].mData;
SInt32 *rightSrcData = (SInt32 *) ioData->mBuffers[1].mData;
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References: | |
| >How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>) |
| >Re: How to capture audio generated by a render callback, iOS (From: Gregory Wieber <email@hidden>) |
| >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>) |
| >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>) |
| >Re: How to capture audio generated by a render callback, iOS (From: Aran Mulholland <email@hidden>) |
| >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>) |
| >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>) |
| >Re: How to capture audio generated by a render callback, iOS (From: Joel Reymont <email@hidden>) |
| >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>) |
| >Re: How to capture audio generated by a render callback, iOS (From: Paul Davis <email@hidden>) |