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Re: How to capture audio generated by a render callback, iOS
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Re: How to capture audio generated by a render callback, iOS


  • Subject: Re: How to capture audio generated by a render callback, iOS
  • From: Joel Reymont <email@hidden>
  • Date: Thu, 06 Dec 2012 08:38:47 +0000

Weren't your samples 16-bit wide?

On Wed, Dec 5, 2012 at 9:01 PM, Tim Kemp <email@hidden> wrote:
        SInt32 *intlvData    = (SInt32 *) _tmpBuf.mData;
        SInt32 *leftSrcData  = (SInt32 *) ioData->mBuffers[0].mData;
        SInt32 *rightSrcData = (SInt32 *) ioData->mBuffers[1].mData;

  
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  • Follow-Ups:
    • Re: How to capture audio generated by a render callback, iOS
      • From: Tim Kemp <email@hidden>
References: 
 >How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Gregory Wieber <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Aran Mulholland <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Joel Reymont <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Paul Davis <email@hidden>)

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