Re: How to launch auval in 64 bit from Xcode
Re: How to launch auval in 64 bit from Xcode
- Subject: Re: How to launch auval in 64 bit from Xcode
- From: tahome izwah <email@hidden>
- Date: Thu, 02 Feb 2012 18:04:37 +0100
Did your plug in work in AULab then? Simply set your target to run as
x86_64, choose AULab as custom executable and that's that...
Can't you set auvaltool as custom executable for your plugin and
specify command line parameters there? I never had to actually do this
so I don't know if it works but it may be worth a try.
--th
2012/1/16 Kevin Molcard <email@hidden>:
> Hi all,
> I have a problem with my audio plugin. It does not pass auval in 64 bit.
> I am using Xcode 4.2.1 on Mac OS X 10.7.
> I tried to call it with the -64 arg in Xcode but it does not work as auval
> is just a script which launch auvaltool.
> I tried to choose auvaltool and check the box "Wait for auvaltool to launch"
> but it does not work (actually it crashed Xcode when I called auval in the
> terminal).
>
> Does anyone achieved to debug auval in 64 bit?
> Any help would be much appreciated.
>
> Best
> Kevin
> This email sent to email@hidden
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden