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Re: Need to access/manipulate mixed output: MultiChannelMixer + AudioConverter, or mix manually?
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Re: Need to access/manipulate mixed output: MultiChannelMixer + AudioConverter, or mix manually?


  • Subject: Re: Need to access/manipulate mixed output: MultiChannelMixer + AudioConverter, or mix manually?
  • From: Michael Tyson <email@hidden>
  • Date: Thu, 16 Feb 2012 11:45:54 +0100

Just to follow up, this is working beautifully.  Basically, I attempt to set the desired ASBD on the mixer output, then if it reports that it can't, I create an AudioConverter from the mixer's output format to the target format.  Then, depending on whether I need to actually manipulate the output audio, or just monitor it, I hook up a render callback (in which I render the mixer and convert its output), or a render notification callback (in which I just convert the rendered audio), respectively.

On 15 Feb 2012, at 10:03, Michael Tyson wrote:

I think in favour of a tractable implementation, I might go with #1; I dread the idea of trying to manually mix arbitrary audio stream formats. Feels a little bit wacky, but I guess that's Core Audio.


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References: 
 >Need to access/manipulate mixed output: MultiChannelMixer + AudioConverter, or mix manually? (From: Michael Tyson <email@hidden>)
 >Re: Need to access/manipulate mixed output: MultiChannelMixer + AudioConverter, or mix manually? (From: Michael Tyson <email@hidden>)

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