Re: preventing an Audio Unit from crashing its host
Re: preventing an Audio Unit from crashing its host
- Subject: Re: preventing an Audio Unit from crashing its host
- From: Paul Davis <email@hidden>
- Date: Wed, 04 Jul 2012 11:13:02 -0400
On Tue, Jul 3, 2012 at 8:22 PM, Taylor Holliday
<email@hidden> wrote:
What's the best way to prevent an Audio Unit from crashing the app that's hosting it?
there is no best way - there's only one way, which you've already identified.
even if you catch all possible signals that would arise from a crash in the plugin and then just keep going, you have no idea how safe it is to do so - the plugin may have invalidated critical data belonging to host memory.
If I run the Audio Units in a separate process, then their GUIs would also be in that process, which isn't great.
in theory, the AudioUnit spec allows for the GUI to be run in a separate process or even on a separate machine. in practice ... not so much. and you're right that its not great.
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