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Re: AudioUnit on iPhone to slow down sound?
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Re: AudioUnit on iPhone to slow down sound?


  • Subject: Re: AudioUnit on iPhone to slow down sound?
  • From: Bob Sabiston <email@hidden>
  • Date: Mon, 30 Jul 2012 17:20:33 -0500

> Message: 1
> Date: Mon, 30 Jul 2012 13:40:41 -0400
> From: Wil Macaulay <email@hidden>
> To: tahome izwah <email@hidden>
> Cc: coreaudio-api <email@hidden>
> Subject: Re: AudioUnit on iPhone to slow down sound?
> Message-ID:
> 	<CAPwTryJ0T+0CsZbNROZTBTfc=email@hidden>
> Content-Type: text/plain; charset="iso-8859-1"
>
> As of iOS 6, there is support for kAudioUnitSubType_NewTimePitch,
> which is better quality than the open-source libraries, but not as good as
> Dirac.
> The advantage is that you can put it into an audio graph.
>
> wil

Wow, I will look into that, thanks!

In the meantime, I have it working now with DIRAC.  Now my question is, can I save the result to a file?

In other words, I have my rendered audio going through the DiracFX processor and playing at whatever time-stretch I set with a slider.  I would like to capture those slowed-down sounds as AIFF or WAV files.

I am thinking I should be able to mimic what the rendering call back does when it requests samples, only channel the result into a WAV file.  But I am a little uncertain of how to do that, and there may be some built-in way to do that anyway.  Does anyone know?

Thanks
Bob



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