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Re: converting samples from mp3 stream to pcm in memory (iOS)
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Re: converting samples from mp3 stream to pcm in memory (iOS)


  • Subject: Re: converting samples from mp3 stream to pcm in memory (iOS)
  • From: Steven Winston <email@hidden>
  • Date: Fri, 05 Oct 2012 13:29:40 -0700

platform independence isn't something you specifically asked for; but if you're willing to do the processing entirely in the CPU; you can use MP3Lib.  The only real benefit to using the platform dependent means is the ability to use hardware for your codec.  In which case, that only comes with a very specific set of rules (one stream at a time, and read audio queue services offline rendering to do it).  Not following the rules results in it falling back to decoding in software on the CPU.

On Fri, Oct 5, 2012 at 12:47 PM, tahome izwah <email@hidden> wrote:
I quite often find myself using the DiracAudioPlayer project
(http://dirac.dspdimension.com) for things like that. I remove the
time stretching part and voila - there's my template project for audio
file reading and playing (iOS and OS X)... :-)

--th
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References: 
 >converting samples from mp3 stream to pcm in memory (iOS) (From: Benjamin | Freunde der Interaktion <email@hidden>)
 >Re: converting samples from mp3 stream to pcm in memory (iOS) (From: Chris Adamson <email@hidden>)
 >Re: converting samples from mp3 stream to pcm in memory (iOS) (From: tahome izwah <email@hidden>)

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