On Wed, Oct 24, 2012 at 10:07 PM, Jack Nutting <
email@hidden> wrote:
> Core Audio is definitely a good fit for this. I did the audio in Toca Band
>
http://tocaboca.com/game/toca-band/ using Core Audio, handling sometimes
> dozens of loops in perfect synchrony. In our case we weren't recording any
> loops, just streaming them all from "disk" using file-player audio units
> (one for each loop, all going into a mixer), but you could definitely add
> your own recordings into the mix as well.
>
> //jack
>
> On Wed, Oct 24, 2012 at 11:29 AM, Pier <
email@hidden> wrote:
>>
>> Hi,
>>
>> I'm making a sound looping app - basically one that functions a lot like
>> the BOSS loop pedals, except that it will loop both mic input and in-app
>> sounds (virtual instruments).
>> I have so far been successful in capturing sound from the AudioUnits to
>> file (specifically AUSampler). But it isn't exactly what I want.
>>
>> What I want to do is something like Loopy
http://loopyapp.com , except
>> that I will be able to loop my own in-app sounds as well.
>>
>> I've done a bit of testing and research and it looks like AVAudioPlayer is
>> not suitable for this purposes.
>> Do I need to use OpenAL for this purpose? Or maybe Core Audio is able to
>> do this?
>>
>> Would appreciate any help/hint here, thanks!
>>
>> Pier.
>>
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>
>
> --
> // Jack Nutting
> //
email@hidden
> //
http://nuthole.com
> //
http://learncocoa.org
>
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