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Playing synchronized audio files loops on iOS
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Playing synchronized audio files loops on iOS


  • Subject: Playing synchronized audio files loops on iOS
  • From: Daniel Bünzli <email@hidden>
  • Date: Thu, 25 Oct 2012 15:54:42 +0200

Hello,

On iOS 5.1+, I have up to 4-5 small alac-encoded sound loops with *different* durations. I need to

* Start them synchronously and repeat them ad infinitum (it results in music).
* Be able to pause them and restart them in the state they were paused (i.e. not resynchronize them from start after each pause).

My question is whether AVAudioPlayer with numberOfLoops property set to -1 and playAtTime: method is enough for that. What about synchronized stopping ?

Should I look directly into audio queues ?

Thanks for any advice,

Daniel


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