Re: Playing synchronized audio files loops on iOS
Re: Playing synchronized audio files loops on iOS
- Subject: Re: Playing synchronized audio files loops on iOS
- From: Daniel Bünzli <email@hidden>
- Date: Wed, 31 Oct 2012 09:45:44 +0100
Daniel Bünzli a écrit:
My question is whether AVAudioPlayer with numberOfLoops property set to -1 and playAtTime: method is enough for that.
For the record the answer seems to be no.
I went the audio unit route with AudioFilePlayer which works fine (but alac seems too heavy to decode 6 loops simultaneously along with animation).
Best,
Daniel
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