• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
oversampling in audio unit instruments
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

oversampling in audio unit instruments


  • Subject: oversampling in audio unit instruments
  • From: John Caplan <email@hidden>
  • Date: Sat, 13 Apr 2013 20:08:16 -0500

I fixed up the sin synth demo and added a little of of my own dsp to its render function in the main cpp file.  The problem is that I no idea how to increase the rate the render function creates frames so I can't oversample (this is really limiting).  I'd tried tracing the function but in xcode but I keep ending up in a rabbit hole of confusingly named functions, vague and short comments and no proper documentation.  If anyone can help me on this quest I would be most grateful.

thanks, 
-john
 _______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden

  • Follow-Ups:
    • Re: oversampling in audio unit instruments
      • From: Admiral Quality <email@hidden>
  • Prev by Date: Re: AudioServer Plug-In crash
  • Next by Date: Re: oversampling in audio unit instruments
  • Previous by thread: Re: AudioServer Plug-In crash
  • Next by thread: Re: oversampling in audio unit instruments
  • Index(es):
    • Date
    • Thread