oversampling in audio unit instruments
oversampling in audio unit instruments
- Subject: oversampling in audio unit instruments
- From: John Caplan <email@hidden>
- Date: Sat, 13 Apr 2013 20:08:16 -0500
I fixed up the sin synth demo and added a little of of my own dsp to its render function in the main cpp file. The problem is that I no idea how to increase the rate the render function creates frames so I can't oversample (this is really limiting). I'd tried tracing the function but in xcode but I keep ending up in a rabbit hole of confusingly named functions, vague and short comments and no proper documentation. If anyone can help me on this quest I would be most grateful.
thanks,
-john
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