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Re: oversampling in audio unit instruments
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Re: oversampling in audio unit instruments


  • Subject: Re: oversampling in audio unit instruments
  • From: Admiral Quality <email@hidden>
  • Date: Sat, 13 Apr 2013 22:02:48 -0400

The render function doesn't "create frames". It gets called to fill
frames up when the host is ready for more audio.

You're free to oversample all you want within that function. But your
output has to be at the host's sample rate.

(I think you asked this on KVR too and already got told the same thing
by someone else.)

- Mike/AQ



On Sat, Apr 13, 2013 at 9:08 PM, John Caplan <email@hidden> wrote:
> I fixed up the sin synth demo and added a little of of my own dsp to its
> render function in the main cpp file.  The problem is that I no idea how to
> increase the rate the render function creates frames so I can't oversample
> (this is really limiting).  I'd tried tracing the function but in xcode but
> I keep ending up in a rabbit hole of confusingly named functions, vague and
> short comments and no proper documentation.  If anyone can help me on this
> quest I would be most grateful.
>
> thanks,
> -john
>
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References: 
 >oversampling in audio unit instruments (From: John Caplan <email@hidden>)

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