I had encountered an error when running auval. Therefore I wanted to create a setup which worked quite well in Xcode 3:
Set up auval as the active executable and automatically launch auval after the build. So, I edited the scheme to include the executable /usr/bin/auval and pass the arguments on lauch:
-v aufx PLUG Manu
Needed to do this recently myself, here's what worked for me: create a scheme to copy the built bundle into the Components directory via a script then run auvaltool with the appropriate -v argument.
auval is just a script that takes arguments to run auvaltool in either architecture.
> #! /bin/sh
>
> if [[ $1 = '-64' ]] ; then
> shift
> arch -x86_64 /usr/bin/auvaltool "$@"
> elif [[ $1 = '-ppc' ]] ; then
> shift
> arch -ppc /usr/bin/auvaltool "$@"
> else
> arch -i386 /usr/bin/auvaltool "$@"
> fi
edward
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