speech synthesis -> (intput callback) -> default output | fails in render callback with kAudioUnitErr_Uninitialized
I've tried just about everything I can think of, from setting ASBD format to sample rates, but I always get these errors. Does anyone know how to setup a graph where we can manipulate samples from these nice generator units?
Below is the failing render callback function and graph instantiation method for the attempt using speech synthesis. The audiofile player is almost identical for this, except setting up the file playback, of course. Both of these setups work if I remove the callback and add an AUGraphConnectNodeInput in it's place...
static OSStatus RenderCallback(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData) {
AppDelegate *app = (AppDelegate *)inRefCon;
AudioUnit inputUnit = app->_speechUnit;
OSStatus status = noErr;
status = AudioUnitRender(inputUnit, ioActionFlags, inTimeStamp, 0, inNumberFrames, ioData);
// *** ERROR *** kAudioUnitErr_Uninitialized, code: -10867
return status;
}
- (int)createSynthGraph {
AUGRAPH_CHECK( NewAUGraph( &_graph ) );
AUNode speechNode, outputNode;
// speech synthesizer
AudioComponentDescription speechCD = {0};
speechCD.componentType = kAudioUnitType_Generator;
speechCD.componentSubType = kAudioUnitSubType_SpeechSynthesis;
speechCD.componentManufacturer = kAudioUnitManufacturer_Apple;
// output device (speakers)
AudioComponentDescription outputCD = {0};
outputCD.componentType = kAudioUnitType_Output;
outputCD.componentSubType = kAudioUnitSubType_DefaultOutput;
outputCD.componentManufacturer = kAudioUnitManufacturer_Apple;
AUGRAPH_CHECK( AUGraphAddNode( _graph, &outputCD, &outputNode ) );
AUGRAPH_CHECK( AUGraphAddNode( _graph, &speechCD, &speechNode ) );
AUGRAPH_CHECK( AUGraphOpen( _graph ) );
AUGRAPH_CHECK( AUGraphNodeInfo( _graph, outputNode, NULL, &_outputUnit ) );
AUGRAPH_CHECK( AUGraphNodeInfo( _graph, speechNode, NULL, &_speechUnit ) );
// setup stream formats:
AudioStreamBasicDescription streamFormat = [self streamFormat];
AU_CHECK( AudioUnitSetProperty( _speechUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, 0, &streamFormat, sizeof(streamFormat) ) );
// setup callback:
AURenderCallbackStruct callback;
callback.inputProc = RenderCallback;
callback.inputProcRefCon = self;
AUGRAPH_CHECK( AUGraphSetNodeInputCallback ( _graph, outputNode, 0, &callback ) );
// init and start
AUGRAPH_CHECK( AUGraphInitialize( _graph ) );
AUGRAPH_CHECK( AUGraphStart( _graph ) );
return 0;
}