Re: Looping audio unit
Re: Looping audio unit
- Subject: Re: Looping audio unit
- From: Valentin Radu <email@hidden>
- Date: Thu, 10 Oct 2013 02:18:22 +0200
It seems the sample code does the same thing: relies on the .aupreset file.On 10 Oct 2013, at 01:40, Valentin Radu < email@hidden> wrote: Hi DS,
Thank you for you reply. I'll have a look at the sample code. I've seen that the AUSampler is able to loop files when given loop points, however, I generate the notes using MusicDeviceStartNote and didn't found a way yet to add those loop points using AudioUnitSetProperty. I'll have a look at the demo you mentioned. Thanks again for your reply.
On 10 Oct 2013, at 00:50, Valentin Radu < email@hidden> wrote:
Is there an audio unit available on iOS (not only OSX) that is able to loop the input it gets? I tried `kAudioUnitSubType_Reverb2` and `kAudioUnitSubType_Delay` however I was not able to tweak the settings so that the looping sound (wet) won't dim over time.
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