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Re: Looping audio unit
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Re: Looping audio unit


  • Subject: Re: Looping audio unit
  • From: Valentin Radu <email@hidden>
  • Date: Thu, 10 Oct 2013 02:18:22 +0200

It seems the sample code does the same thing: relies on the .aupreset file.

On 10 Oct 2013, at 01:40, Valentin Radu <email@hidden> wrote:

Hi DS,

Thank you for you reply.  I'll have a look at the sample code. I've seen that the AUSampler is able to loop files when given loop points, however, I generate the notes using MusicDeviceStartNote and didn't found a way yet to add those loop points using AudioUnitSetProperty. I'll have a look at the demo you mentioned. Thanks again for your reply.


On 10 Oct 2013, at 00:50, Valentin Radu <email@hidden> wrote:


Is there an audio unit available on iOS (not only OSX) that is able to loop the input it gets? I tried `kAudioUnitSubType_Reverb2` and `kAudioUnitSubType_Delay` however I was not able to tweak the settings so that the looping sound (wet) won't dim over time.

Valentin Radu
cocoaexposed.com
@CocoaExposed
Valentin Radu
cocoaexposed.com
@CocoaExposed
Valentin Radu
cocoaexposed.com
@CocoaExposed

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References: 
 >Looping audio unit (From: Valentin Radu <email@hidden>)
 >Re: Looping audio unit (From: Valentin Radu <email@hidden>)

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