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Re: Looping audio unit
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Re: Looping audio unit


  • Subject: Re: Looping audio unit
  • From: Douglas Scott <email@hidden>
  • Date: Wed, 09 Oct 2013 17:22:10 -0700

You cannot add loops via a property at this time.  There are two ways to get the loops you want:

1) Add the loop information directly into the sample files you have (see https://developer.apple.com/library/mac/qa/qa1527/_index.html).
2) Create an aupreset file using AU Lab on the desktop (available from the dev site if you do not have it) and specify the samples to load and loop points that way.

-DS

On Oct 9, 2013, at 4:40 PM, Valentin Radu <email@hidden> wrote:

Hi DS,

Thank you for you reply.  I'll have a look at the sample code. I've seen that the AUSampler is able to loop files when given loop points, however, I generate the notes using MusicDeviceStartNote and didn't found a way yet to add those loop points using AudioUnitSetProperty. I'll have a look at the demo you mentioned. Thanks again for your reply.


On 10 Oct 2013, at 00:50, Valentin Radu <email@hidden> wrote:


Is there an audio unit available on iOS (not only OSX) that is able to loop the input it gets? I tried `kAudioUnitSubType_Reverb2` and `kAudioUnitSubType_Delay` however I was not able to tweak the settings so that the looping sound (wet) won't dim over time.

Valentin Radu
cocoaexposed.com
@CocoaExposed
Valentin Radu
cocoaexposed.com
@CocoaExposed
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References: 
 >Looping audio unit (From: Valentin Radu <email@hidden>)
 >Re: Looping audio unit (From: Valentin Radu <email@hidden>)

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