Re: from xcode5 to xcode6-beta6, sounds are now distorted on iOS7
Re: from xcode5 to xcode6-beta6, sounds are now distorted on iOS7
- Subject: Re: from xcode5 to xcode6-beta6, sounds are now distorted on iOS7
- From: Pascal <email@hidden>
- Date: Tue, 02 Sep 2014 12:52:40 +0200
This is exactly what I have been doing for the last 3 years, having callbacks callings various data structures, depending on the inBusNumber value. It is has been working just fine with xcode3, xcode4, xcode 5, iOS 4, iOS 5, OS 6 and iOS 7. Now it is only with my app built with xcode6 running on ios7 that I get the saturation, as if the MultipleChannelMixer wasn’t properly doing its “mixing” job like it used. And again it works well with xcode6/ios8. What the hell?
This is most confusing. I have been researching today about issues with MultipleChannelMixers or any unusual parameters that I may have skipped. But no luck.
My solution is going to to forget about MultipleChannel and to do my own mixing in one callback using vDSP functions.
Best,
Pascal On 1 sept. 2014, at 19:30, Dave O'Neill < email@hidden> wrote: I'm not sure what changed this version of Xcode to break your old code, maybe some channels of the mixer weren't enabled (you could try panning them to test). On the mixer, each channel can be stereo or mono and will call it's callback once per cycle. So if you have one data structure that is supposed to be advanced once each cycle, it ends up getting advanced multiple times per cycle because each channel calls the same callback advancing the same data structure.
|
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden