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Re: from xcode5 to xcode6-beta6, sounds are now distorted on iOS7
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Re: from xcode5 to xcode6-beta6, sounds are now distorted on iOS7


  • Subject: Re: from xcode5 to xcode6-beta6, sounds are now distorted on iOS7
  • From: Kyle Sluder <email@hidden>
  • Date: Tue, 02 Sep 2014 12:58:15 -0500

On Mon, Sep 1, 2014, at 12:12 PM, Pascal wrote:
> What I now don’t get is that why my mixer does not properly “mix”
> multiple channels. Like it used to with xcode5. Has some settings changed
> with xcode5?

I can't think of a plausible scenario in which changing the compiler
version would affect the default parameters of an audio unit on an
already-deployed OS.

More likely, something about clang's code generation has changed.
Usually when that has an adverse effect on your code, it means that your
code had a hidden bug that is now being exposed, though bugs in clang's
ARM floating-point codegen are certainly not unheard of.

Long shot: are you testing this on 64-bit hardware (ARMv7s)? Does the
problem go away if you build 32-bit only? If this alleviates the issue,
perhaps switching to Xcode 6 enabled 64-bit codegen when it was not
previously enabled.

--Kyle Sluder

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  • Follow-Ups:
    • Re: from xcode5 to xcode6-beta6, sounds are now distorted on iOS7
      • From: Pascal <email@hidden>
    • Re: from xcode5 to xcode6-beta6, sounds are now distorted on iOS7
      • From: Kyle Sluder <email@hidden>
References: 
 >Re: from xcode5 to xcode6-beta6, sounds are now distorted on iOS7 (From: Pascal <email@hidden>)
 >Re: from xcode5 to xcode6-beta6, sounds are now distorted on iOS7 (From: "Dave O'Neill" <email@hidden>)
 >Re: from xcode5 to xcode6-beta6, sounds are now distorted on iOS7 (From: Pascal <email@hidden>)
 >Fwd: from xcode5 to xcode6-beta6, sounds are now distorted on iOS7 (From: "Dave O'Neill" <email@hidden>)
 >Re: from xcode5 to xcode6-beta6, sounds are now distorted on iOS7 (From: Pascal <email@hidden>)

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