Re: Effect units in iOS > 4
Re: Effect units in iOS > 4
- Subject: Re: Effect units in iOS > 4
- From: Chris Adamson <email@hidden>
- Date: Sat, 06 Sep 2014 07:53:13 -0400
Yeah, there's a few. ;-) Take a look through AUComponent.h.
You can also discover all the effect units at runtime by creating an AudioComponentDescription for a type (like kAudioUnitType_Effect), and then loop over AudioComponentFindNext().
Keep in mind that most of the new units like to work with floating-point samples, so on iOS 5-7, you sometimes have to put in an AUConverter to go from ints or fixed point to floats.
—Chris
On Sep 6, 2014, at 6:41 AM, Andreas Gustafsson <email@hidden> wrote:
> Hi all,
>
> The Audio Unit Hosting Guide for iOS, which was last updated in 2010,
> says "The iPod EQ unit (subtype kAudioUnitSubType_AUiPodEQ) is the
> only effect unit provided in iOS 4".
>
> Are there any additional effect units in iOS 5, 6, 7, or 8?
> --
> Andreas Gustafsson, email@hidden
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