Re: Effect units in iOS > 4
Re: Effect units in iOS > 4
- Subject: Re: Effect units in iOS > 4
- From: Andreas Gustafsson <email@hidden>
- Date: Sat, 06 Sep 2014 18:21:53 +0300
Chris Adamson wrote:
> Yeah, there's a few. ;-) Take a look through AUComponent.h.
>
> You can also discover all the effect units at runtime by creating an
> AudioComponentDescription for a type (like kAudioUnitType_Effect),
> and then loop over AudioComponentFindNext().
But are they documented anywhere? If not, they are of no use to me,
both because relying on undocumented features is a bad idea in general
and because the Developer Program Agreeement specifically requires
applications to only use Documented APIs.
--
Andreas Gustafsson, email@hidden
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