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Re: Effect units in iOS > 4
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Re: Effect units in iOS > 4


  • Subject: Re: Effect units in iOS > 4
  • From: Andreas Gustafsson <email@hidden>
  • Date: Sat, 06 Sep 2014 18:21:53 +0300

Chris Adamson wrote:
> Yeah, there's a few. ;-)  Take a look through AUComponent.h.
>
> You can also discover all the effect units at runtime by creating an
> AudioComponentDescription for a type (like kAudioUnitType_Effect),
> and then loop over AudioComponentFindNext().

But are they documented anywhere?  If not, they are of no use to me,
both because relying on undocumented features is a bad idea in general
and because the Developer Program Agreeement specifically requires
applications to only use Documented APIs.
--
Andreas Gustafsson, email@hidden
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  • Follow-Ups:
    • Re: Effect units in iOS > 4
      • From: Chris Adamson <email@hidden>
References: 
 >Effect units in iOS > 4 (From: Andreas Gustafsson <email@hidden>)
 >Re: Effect units in iOS > 4 (From: Chris Adamson <email@hidden>)

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