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Re: Real-time buffer playback in Swift?
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Re: Real-time buffer playback in Swift?


  • Subject: Re: Real-time buffer playback in Swift?
  • From: Paul Davis <email@hidden>
  • Date: Tue, 16 Sep 2014 15:25:38 -0400



On Tue, Sep 16, 2014 at 2:56 PM, Rob Nikander <email@hidden> wrote:


On Tue, Sep 16, 2014 at 8:10 AM, Paul Davis <email@hidden> wrote:

I'm puzzled why you think this is possible. Last time I read about this, Apple's position was that realtime (i.e. low latency) audio still required C/C++.

Do you remember where you read that? I've not seen such a statement, and I too was just wondering if I could write an AudioUnit render callback in Swift. 

I thought I had seen someone at apple say this. I can't find it however. That being said, the fact that you can't use a swift function for the render callback given the API design does seem indicative of the sort of message apple may want to send here ....


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References: 
 >Real-time buffer playback in Swift? (From: Charles Constant <email@hidden>)
 >Re: Real-time buffer playback in Swift? (From: Paul Davis <email@hidden>)
 >Re: Real-time buffer playback in Swift? (From: Rob Nikander <email@hidden>)

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