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Re: Re : Real-time buffer playback in Swift?
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Re: Re : Real-time buffer playback in Swift?


  • Subject: Re: Re : Real-time buffer playback in Swift?
  • From: Rob Nikander <email@hidden>
  • Date: Tue, 16 Sep 2014 16:19:10 -0400

I don't know of any features in Swift that would make it slower than C/C++.  It's fully compiled, and statically typed. It's not doing Java-style garbage collection.  In practice, it's still buggy and undocumented, with unhelpful compiler error messages. But as they improve that, the only problem I see is that I don't have syntax to get at the variable length struct (AudioBufferList) and I don't have a way to pass the raw C-like function pointers. They might fix this.  

Things like the stronger typing and immutable locals might make it more optimizable than typical C code.

Rob
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References: 
 >Re : Real-time buffer playback in Swift? (From: robert.bielik <email@hidden>)

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