Re: Real-time buffer playback in Swift?
Re: Real-time buffer playback in Swift?
- Subject: Re: Real-time buffer playback in Swift?
- From: Paul Davis <email@hidden>
- Date: Tue, 16 Sep 2014 16:22:07 -0400
I think we did get a little side-tracked here. The API you're talking about ... AV* ... probably/possibly can be used from Swift because of the amount of buffering it allows. However, the underlying CoreAudio API (and AudioUnits along with it) relies on callbacks that must execute in more or less hard realtime. The AV stuff is essentially a simplifcation and buffer-ication layer on top of CoreAudio to help apps with some common less-than-realtime goals.
If I was writing a sound editor (chortle - inside joke) and it was focused only on OS X, I'd be planning to use CoreAudio, not the AV* layer(s). But your mileage may vary,
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