Re: newbie asking what's OK to do on realtime audio thread
Re: newbie asking what's OK to do on realtime audio thread
- Subject: Re: newbie asking what's OK to do on realtime audio thread
- From: Mark Wise <email@hidden>
- Date: Tue, 27 Jan 2015 11:29:03 -0600
Michael Tyson, author of TheAmazingAudioEngine, recommended this article to me:
http://www.rossbencina.com/code/real-time-audio-programming-101-time-waits-for-nothing
It doesn't address your question directly, but it's a good baseline for explaining the types of things that should be avoided.
I'm not an expert, but I would suspect that the AudioUnitGetProperty() is safe to call, since it is a C function and satisfies the "your audio thread code should be only C - never Obj-C" dictum. That said, it's possible that I'm completely wrong, so take that with a grain of salt!
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