Michael Tyson, author of TheAmazingAudioEngine, recommended this article to me:
http://www.rossbencina.com/code/real-time-audio-programming-101-time-waits-for-nothing
It doesn't address your question directly, but it's a good baseline for explaining the types of things that should be avoided.
I'm not an expert, but I would suspect that the AudioUnitGetProperty() is safe to call, since it is a C function and satisfies the "your audio thread code should be only C - never Obj-C" dictum. That said, it's possible that I'm completely wrong, so take that with a grain of salt!
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