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Fwd: still super duper frustrated about the au graph..
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Fwd: still super duper frustrated about the au graph..


  • Subject: Fwd: still super duper frustrated about the au graph..
  • From: "Dave O'Neill" <email@hidden>
  • Date: Sat, 21 Mar 2015 10:29:42 -0700


---------- Forwarded message ----------
From: Dave O'Neill <email@hidden>
Date: Sat, Mar 21, 2015 at 10:29 AM
Subject: Re: still super duper frustrated about the au graph..
To: "Patrick J. Collins" <email@hidden>


Use AudioUnitSetProperty kAudioUnitProperty_MakeConnection with an AudioUnitConnection struct to make connections without a graph.  Then you would only use one render callback on your top most unit, and call AudioUnitRender on your bottom most unit.

On Sat, Mar 21, 2015 at 10:25 AM, Patrick J. Collins <email@hidden> wrote:
> You don't need a graph or io unit, just AudioUnitInitialize your lowpass unit.

Well, the thing is-- I am going to need to apply a high-pass filter and
multi-band compressor to this buffer also.  I was just trying to start
with one component (low pass) to make sure that would work before adding
in the others.

Based on your code, it seems like I could do this 3x with 3 different
components (low pass, high pass, compressor), but...  Is that really
what I want to do?  I thought the graph was what you were supposed to
use for this situation?

Patrick J. Collins
http://collinatorstudios.com



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References: 
 >still super duper frustrated about the au graph.. (From: "Patrick J. Collins" <email@hidden>)
 >Re: still super duper frustrated about the au graph.. (From: "Dave O'Neill" <email@hidden>)
 >Re: still super duper frustrated about the au graph.. (From: Haris Ali <email@hidden>)
 >Re: still super duper frustrated about the au graph.. (From: "Patrick J. Collins" <email@hidden>)
 >Re: still super duper frustrated about the au graph.. (From: "Dave O'Neill" <email@hidden>)
 >Re: still super duper frustrated about the au graph.. (From: "Patrick J. Collins" <email@hidden>)

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