• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Frame Size for Audio Unit Rendering (ex. FFT/IFFT)
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Frame Size for Audio Unit Rendering (ex. FFT/IFFT)


  • Subject: Frame Size for Audio Unit Rendering (ex. FFT/IFFT)
  • From: Daniel Wilson <email@hidden>
  • Date: Sun, 29 Nov 2015 23:08:01 -0600

Does anyone know how to change the frame size when doing the digital signal processing on an audio unit? Currently my audio unit is set up so that it receives a single sample, does the signal processing, outputs the sample, and repeats the process for each sample of the audio signal. I have created quite a few audio units with this set up but now I want to process multiple samples at the same time to do the FFT/IFFT, etc. Does anyone know how to do this? It seems like most people are using audio units for iiOS, but my audio units are for OS X to be used in programs like Logic Pro. Don’t know if that makes a difference.

-Daniel
 _______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden


  • Follow-Ups:
    • Re: Frame Size for Audio Unit Rendering (ex. FFT/IFFT)
      • From: Paul Davis <email@hidden>
    • Re: Frame Size for Audio Unit Rendering (ex. FFT/IFFT)
      • From: Roman <email@hidden>
  • Prev by Date: RTP-MIDI/AppleMidi session protocol spec
  • Next by Date: Re: Frame Size for Audio Unit Rendering (ex. FFT/IFFT)
  • Previous by thread: RTP-MIDI/AppleMidi session protocol spec
  • Next by thread: Re: Frame Size for Audio Unit Rendering (ex. FFT/IFFT)
  • Index(es):
    • Date
    • Thread