• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Frame Size for Audio Unit Rendering (ex. FFT/IFFT)
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Frame Size for Audio Unit Rendering (ex. FFT/IFFT)


  • Subject: Re: Frame Size for Audio Unit Rendering (ex. FFT/IFFT)
  • From: Roman <email@hidden>
  • Date: Mon, 30 Nov 2015 13:54:04 +0300

Hi Daniel,

You need to implement buffering and output silence while you don't have enough audio samples for your FFT/IFFT transformation. It is necessary to output the correct value for GetLatency/GetTail functions.

30.11.2015 08:08, Daniel Wilson пишет:
Does anyone know how to change the frame size when doing the digital signal processing on an audio unit? Currently my audio unit is set up so that it receives a single sample, does the signal processing, outputs the sample, and repeats the process for each sample of the audio signal. I have created quite a few audio units with this set up but now I want to process multiple samples at the same time to do the FFT/IFFT, etc. Does anyone know how to do this? It seems like most people are using audio units for iiOS, but my audio units are for OS X to be used in programs like Logic Pro. Don’t know if that makes a difference.

-Daniel
  _______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden

--
С уважением,
Роман

_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden


References: 
 >Frame Size for Audio Unit Rendering (ex. FFT/IFFT) (From: Daniel Wilson <email@hidden>)

  • Prev by Date: Frame Size for Audio Unit Rendering (ex. FFT/IFFT)
  • Next by Date: Re: Frame Size for Audio Unit Rendering (ex. FFT/IFFT)
  • Previous by thread: Frame Size for Audio Unit Rendering (ex. FFT/IFFT)
  • Next by thread: Re: Frame Size for Audio Unit Rendering (ex. FFT/IFFT)
  • Index(es):
    • Date
    • Thread