A Design question, using swift and objective-c
A Design question, using swift and objective-c
- Subject: A Design question, using swift and objective-c
- From: Rajesh Murugesan <email@hidden>
- Date: Mon, 14 Sep 2015 16:14:45 -0400
Hi All,
I am just starting to get into Core Audio. Especially using sf2 font's and audio units. I have seen a few examples in objective-c.
My question is, I will be developing a game in swift using spritekit. I would rather have the midi logic in objective-c. So How do I go about combining both?
From what I understand 1) There is a mix and match feature
2) Then there is a guideline of converting common objective-c code to swift
Has anyone in this forum used any of the techniques? if you did, did you run into problems? any resources that has an example with core audio?
If anything, would be designing the game in swift and keeping core audio in objective-c a good design? are there better approaches?
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