Re: A Design question, using swift and objective-c
Re: A Design question, using swift and objective-c
- Subject: Re: A Design question, using swift and objective-c
- From: Gregory Wieber <email@hidden>
- Date: Mon, 14 Sep 2015 13:44:55 -0700
Check out the sample code from this year's WWDC sessions on Core Audio which show a combination of the two (three if you count C++) languages.
As far as the general combination of the two languages, search Apple's site for "Using Swift with Cocoa and Objective-C" which contains an in depth look at interoperability
Sent from my iPhone
> On Sep 14, 2015, at 1:14 PM, Rajesh Murugesan <email@hidden> wrote:
>
> Hi All,
> I am just starting to get into Core Audio. Especially using sf2 font's and audio units. I have seen a few examples in objective-c.
>
> My question is, I will be developing a game in swift using spritekit. I would rather have the midi logic in objective-c. So How do I go about combining both?
>
> From what I understand 1) There is a mix and match feature
> 2) Then there is a guideline of converting common objective-c code to swift
>
> Has anyone in this forum used any of the techniques? if you did, did you run into problems? any resources that has an example with core audio?
>
> If anything, would be designing the game in swift and keeping core audio in objective-c a good design? are there better approaches?
>
>
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