Re: base class for logic pro plug in
Re: base class for logic pro plug in
- Subject: Re: base class for logic pro plug in
- From: Steven Brawer <email@hidden>
- Date: Sat, 19 Sep 2015 19:00:04 -0400
Brian
Thanks again. I do expect eventually to use the “rare" techniques you mention, but right now I’m just beginning. (Hope springs eternal.!!!)
Steve
On Sep 19, 2015, at 6:15 PM, Brian Willoughby <email@hidden> wrote:
Yes. AUEffectBase handles one input stream to one output stream. All the classes like AUInlineEffectBase and AUMIDIEffectBase that inherit from AUEffectBase have the same assumptions. At the moment, I can't remember whether additional streams require moving away from AUEffectBase or if there are easy ways to adapt it. I do recall that I never finished my side-chain effect that requires a second input stream.
You're on the right track with MusicDeviceBase. If you search for that class, you'll probably find more help getting started in that area. Synths are a bit more rare than effects that have audio input, so you might have to search a little further.
Of course, the rarest plug-in is a synth that also accepts input audio for any reason - whether side-chain, modulation, envelope tracking, etc.
Brian Willoughby
On Sep 19, 2015, at 2:50 PM, Steven Brawer <email@hidden> wrote:
> Thank you so much. This is really a big help. I am planning a plug-in synth to generate audio, so I will start with MusicDeviceBase and plow on from there.
>
> If a class name includes the word “Effect”, would it be for an effect plug-in and not a synth plug-in? (That is, such a class expects a stream input at the very least.)
>
> Steve
>
>
> On Sep 19, 2015, at 5:33 PM, Brian Willoughby <email@hidden> wrote:
>> Ultimately, it's AUBase.
>>
>> However, you're most likely to use something like AUEffectBase, AUInlineEffectBase, MusicDeviceBase, or AUMIDIEffectBase (which incorporates AUMIDIBase).
>>
>> It's very difficult to work directly with AUBase unless you understand how to provide everything required. The subclasses are there to provide the general stuff for nearly all possibilities.
>>
>> If you have a synthesis plug-in, i.e. one that generates audio, then start with MusicDeviceBase. If you have a standard effect, AUEffectBase is the most common - one stream in, one stream out, any number of channels. There are a few effects where AUInlineEffectBase makes sense, but it may not always be easy to know when to choose it over AUEffectBase. AUMIDIEffectBase combines AUEffectBase and AUMIDIBase, but I don't believe that there are any base classes which combine MusicDeviceBase and AUEffectBase, but I can't recall if there are actually any valid scenarios where that would be needed.
>>
>> Brian Willoughby
>> Sound Consulting
>>
>> On Sep 19, 2015, at 1:29 PM, Steven Brawer <email@hidden> wrote:
>>> What is the Core-Audio base class for creating a logic pro plug-in?
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden