Re: AudioUnitRender results in kAudioUnitErr_TooManyFramesToProcess
Re: AudioUnitRender results in kAudioUnitErr_TooManyFramesToProcess
- Subject: Re: AudioUnitRender results in kAudioUnitErr_TooManyFramesToProcess
- From: "Mazzaroth M." <email@hidden>
- Date: Sat, 09 Jul 2016 11:38:08 -0400
Thanks for the deep domain knowledge. I haven't had a chance to look into to it yet. The same iOS call works OK. Does iOS need to support v1 AudioUnits? Could that be why it 'works' on iOS but not Mac?
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