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Re: CoreAudio SDK for Xcode 6 (in OS X 10.11)?
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Re: CoreAudio SDK for Xcode 6 (in OS X 10.11)?


  • Subject: Re: CoreAudio SDK for Xcode 6 (in OS X 10.11)?
  • From: Edward Agabeg <email@hidden>
  • Date: Wed, 30 Mar 2016 19:17:17 -0400

Yes, those are the files required to build an AudioUnit plug-in. I don’t understand why it’s so hard to find them, or why they’re neither included with the OS nor with Xcode. Even using that link, it took me a while to find the "Download Sample Code” button, which itself isn’t obvious that it downloads what are required classes. What makes them “sample code” if you can’t build an AudioUnit without them?

Thanks,
 Howard

If you're building V2 AUs the files needed are part of the self-contained Audio Unit Examples sample code which has a newer version of the Base and Utility Classes.

    https://developer.apple.com/library/mac/samplecode/sc2195/Introduction/Intro.html

Everything was moved years ago (2012) to the sample code site because of Xcode reorganization, not much else to say there. You can target 10.6 using Xcode 7 and the above v2AU code and utility classes were recently updated for Xcode 7.

Note that the V3 Audio Unit Extension API is where we're moving, you should check out the newer resources:

        https://developer.apple.com/library/ios/samplecode/AudioUnitV3Example/Introduction/Intro.html
        https://developer.apple.com/videos/play/wwdc2015/508/

regards,
edward
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