AudioUnitRender() thread safe?
AudioUnitRender() thread safe?
- Subject: AudioUnitRender() thread safe?
- From: Benjamin Federer <email@hidden>
- Date: Thu, 15 Sep 2016 13:24:35 +0200
Hello everyone,
I manage a couple of audio units in an AUGraph but pull the graph by calling AudioUnitRender() on the head node’s audio unit. Am I correct in assuming that calling AudioUnitRender() on any node’s audio unit is not thread safe if AUGraph API is being called on the same node, like AUGraphRemoveNode()?
In case I am wrong, (how) is the AUGraph aware of any AudioUnitRender() calls made to its nodes? Or is the audio unit taking locks internally?
Thanks,
Benjamin
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