Re: AudioUnitRender() thread safe?
Re: AudioUnitRender() thread safe?
- Subject: Re: AudioUnitRender() thread safe?
- From: Benjamin Federer <email@hidden>
- Date: Tue, 20 Sep 2016 14:28:22 +0200
Hello again,
since no-one commented on this I dare to interpret this as a) no-one knows or b) it is simply too obvious that the AUGraph API is the only thread-safe API dealing with audio units. Following either case I will treat AudioUnitRender() as unsafe.
Benjamin
> Am 15.09.2016 um 13:24 schrieb Benjamin Federer <email@hidden>:
>
> Hello everyone,
>
> I manage a couple of audio units in an AUGraph but pull the graph by calling AudioUnitRender() on the head node’s audio unit. Am I correct in assuming that calling AudioUnitRender() on any node’s audio unit is not thread safe if AUGraph API is being called on the same node, like AUGraphRemoveNode()?
>
> In case I am wrong, (how) is the AUGraph aware of any AudioUnitRender() calls made to its nodes? Or is the audio unit taking locks internally?
>
> Thanks,
> Benjamin
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