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Re: Slow growth of latency in AudioUnit render callbacks
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Re: Slow growth of latency in AudioUnit render callbacks


  • Subject: Re: Slow growth of latency in AudioUnit render callbacks
  • From: Chris Jones <email@hidden>
  • Date: Wed, 24 Apr 2019 22:51:49 +0100

Thanks Matt. I've run out of time to work on this for now, but I hope I'll
get back to it at some point. Since I didn't make my target of getting this
working and on sale, I've thrown the code up at
https://github.com/cmsj/HotMic/ - maybe the next person who tries to write
a Play Through app will find this repo and spend their time getting it
working instead of starting from scratch :D

Cheers,
Chris

On Wed, 24 Apr 2019 at 17:50, Matt Ingalls <email@hidden> wrote:

> >
> > You mentioned copying the data over in a single IO callback - I'm not
> quite sure what you meant by that? Would I just setup an input callback and
> send the incoming samples directly to the output device?
>
> yes, except you are using the aggregate, so you are only dealing with that
> one device.
> so it would be something like copying input channels 1&2 to output
> channels 3&4
>
>

--
Cheers,

Chris
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References: 
 >Slow growth of latency in AudioUnit render callbacks (From: Chris Jones <email@hidden>)
 >Re: Slow growth of latency in AudioUnit render callbacks (From: Matt Ingalls <email@hidden>)
 >Re: Slow growth of latency in AudioUnit render callbacks (From: Chris Jones <email@hidden>)
 >Re: Slow growth of latency in AudioUnit render callbacks (From: Matt Ingalls <email@hidden>)

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