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Re: CoreAudio vs. AVAudioEngine
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Re: CoreAudio vs. AVAudioEngine


  • Subject: Re: CoreAudio vs. AVAudioEngine
  • From: Arshia Cont via Coreaudio-api <email@hidden>
  • Date: Fri, 2 Aug 2019 12:13:08 +0200

You can use both! In both cases, you should avoid everything that conflict with
real-time Audio. More cautious is needed with Swift (such as no Swift in
real-time blocks). AVAudioEngine is of course much more Swift Friendly.

> On 2 Aug 2019, at 11:50, Beinan Li <email@hidden> wrote:
>
> Thanks Arshia! Really appreciate your pointers. That's great news.
> By the way, do you use Swift or OBjC with AVAudioEngine?
>
>
> Thanks,
> Beinan
>
>
>
> On Fri, Aug 2, 2019 at 5:40 PM Arshia Cont <email@hidden
> <mailto:email@hidden>> wrote:
> Beinan,
>
> This is my understanding of the situation talking to some of the CoreAudio
> people at this year’s WWDC and following the recent evolution. Ofcourse it
> all depends on what you’re currently doing with CoreAudio so my input is
> biased on my needs which are low-latency real-time Audio I/O.
>
> AuGraph is officially marked as Deprecated starting iOS 13 (and Catalina?).
> AVAudioEngine seems to be ready to provide the move. For my concerns, it
> wasn’t still ready until the current Beta (again for low-latency real-time
> audio). With the addition of the AVAudioSinkNode and AVAudioSourceNode,
> AVAudioEngine can cope with what AUnit and AUGRAPH could do on low-latency
> situations. In your case and from your description, you should have a look at
> AVAudioSourceNode.
> Here is what you need: https://developer.apple.com/videos/play/wwdc2019/510/
> <https://developer.apple.com/videos/play/wwdc2019/510/>
>
> It also seems like your deprecated warnings are much older than what I
> describe above! I’ve been using AUnit and AuGraph until now without problem
> removing Canonical (and other) deprecated stuff as they appeared. So if
> you’re targeting iOS 12, you can still stay on older CoreAudio APIs. But you
> might wanna start shopping on AVAudioEngine as it’s gonna be time to move
> soon after adoption of Catalina/iOS13 in a few months.
>
> Any further insight from other users would be welcome. I’m going to start
> testing the Sink and Source nodes for real-time use soon.
>
> Cheers,
>
>
> Arshia Cont
> www.antescofo.com <http://www.antescofo.com/>
>
>
>> On 2 Aug 2019, at 11:01, Beinan Li via Coreaudio-api
>> <email@hidden <mailto:email@hidden>> wrote:
>>
>> Hello CoreAudio,
>>
>> I'm seeking advice on migrating from CoreAudio/ObjC++ to
>> AVAudioEngine/Swift/ObjC: should I do it or when should I start worry?
>>
>> I have a legacy macOS/iOS project that uses CoreAudio heavily, mainly just
>> AudioQueue, but right now on Mojave / iOS 12 things start to breakdown or
>> throw "deprecated" warnings at me, e.g.:
>>
>>     AudioSampleType is deprecated: The concept of canonical formats is
>> deprecated.
>>
>> And I need to at least bring in AVFoundation. This prompts me to shop around
>> for other solutions.
>>
>> My project is not a synth/FX app. It would only use metering/spectrogram and
>> some visualization at best. Low-latency is essential though. The info about
>> latest CoreAudio stack on the internet seems increasingly scarce and I'm
>> hesitating to adopt 3rd-party frameworks such as JUCE for such a small
>> project. So I'd love to give the Swift stack or even just ObjC/C stack a
>> serious try.
>>
>> Now my concern is mainly in the performance and latency. I've seen these
>> posts regarding using AVAudioEngine:
>>
>> https://stackoverflow.com/questions/1877410/whats-the-difference-between-all-these-audio-frameworks
>>
>> <https://stackoverflow.com/questions/1877410/whats-the-difference-between-all-these-audio-frameworks>
>>
>> https://stackoverflow.com/questions/26115626/i-want-to-call-20-times-per-second-the-installtaponbusbuffersizeformatblock/26600077#26600077
>>
>> <https://stackoverflow.com/questions/26115626/i-want-to-call-20-times-per-second-the-installtaponbusbuffersizeformatblock/26600077#26600077>
>>
>> https://stackoverflow.com/questions/45644079/performance-between-coreaudio-and-avfoundation
>>
>> <https://stackoverflow.com/questions/45644079/performance-between-coreaudio-and-avfoundation>
>>
>> It seems there aren't a lot of agreements on whether or not the Swift stack
>> could achieve low-latency using its AU wrapper. Some says that the
>> performance is 30-40% worse than the CoreAudio stack. But there is also a
>> positive report:
>>
>> https://stackoverflow.com/questions/45644079/performance-between-coreaudio-and-avfoundation
>>
>> <https://stackoverflow.com/questions/45644079/performance-between-coreaudio-and-avfoundation>
>>
>> Before I dive into a whole new world (Swift newbie), any suggestions from
>> the list would be greatly appreciated!
>>
>>
>>
>> Thanks,
>> Beinan
>>
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References: 
 >CoreAudio vs. AVAudioEngine (From: Beinan Li via Coreaudio-api <email@hidden>)
 >Re: CoreAudio vs. AVAudioEngine (From: Arshia Cont via Coreaudio-api <email@hidden>)
 >Re: CoreAudio vs. AVAudioEngine (From: Beinan Li via Coreaudio-api <email@hidden>)

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