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Re: Network game design (UDP)
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Re: Network game design (UDP)


  • Subject: Re: Network game design (UDP)
  • From: Eric Gundrum <email@hidden>
  • Date: Thu, 27 Jun 2002 09:54:24 -0700

--- At 3:26 AM +0200 6/27/02, Jens Bauer wrote:
>-So... Is it worth the trouble supporting networks behind modems, or
>should I assume that noone is using PPPoE for gaming ? :)

Jens, don't you mean to say "PPP"? I can't imagine PPPoE slowing your
connection enough to matter. Any connection less than about 10 mbit is
pretty much saturated by PPPoE. As for people gaming behind PPPoE: yes,
lots, probably more than any other high-speed connection. (I assume that
people game more from home and that there are more PPPoE connections in
homes than anything but dial-up.)

Is there a reason you do not consider using TCP instead of UDP? Your
comments suggest that you want reliable delivery; that is what TCP is for
-- why reinvent it.

Regards...eric
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  • Follow-Ups:
    • Re(2): Network game design (UDP)
      • From: Jens Bauer <email@hidden>
References: 
 >Network game design (UDP) (From: Jens Bauer <email@hidden>)

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