Re: Network game design (UDP)
Re: Network game design (UDP)
- Subject: Re: Network game design (UDP)
- From: Eric Gundrum <email@hidden>
- Date: Thu, 27 Jun 2002 09:54:24 -0700
--- At 3:26 AM +0200 6/27/02, Jens Bauer wrote:
>
-So... Is it worth the trouble supporting networks behind modems, or
>
should I assume that noone is using PPPoE for gaming ? :)
Jens, don't you mean to say "PPP"? I can't imagine PPPoE slowing your
connection enough to matter. Any connection less than about 10 mbit is
pretty much saturated by PPPoE. As for people gaming behind PPPoE: yes,
lots, probably more than any other high-speed connection. (I assume that
people game more from home and that there are more PPPoE connections in
homes than anything but dial-up.)
Is there a reason you do not consider using TCP instead of UDP? Your
comments suggest that you want reliable delivery; that is what TCP is for
-- why reinvent it.
Regards...eric
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