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Legacy OpenTransport problem
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Legacy OpenTransport problem


  • Subject: Legacy OpenTransport problem
  • From: Zachary and Meagan <email@hidden>
  • Date: Tue, 18 Jul 2006 11:24:47 -0700

Basically I have some cross platform code (windows <-> mac) that is probably considered out-dated at this point. I had tested it with success on a local network, so I thought (incorrectly) that it would work fine for most situations.

In a nut shell I am using UPD (connectionless) for both WinSock and OT. The issue I am running into is that the server app is running using a static IP. The clients I am testing with are behind two layers of routers. When the server gets the client's request to join, the server simply uses the IP address as is to sent a receipt to the sender. The problem is that the IP address seems to the address of the first router (which is a local address). So of course the client's message never makes it to the server.

I am assuming if I had used a connection based approach this problem would be taken care of behind the scene? Unfortunately I have quite a bit of code surrounding my current approach. What are my options?

Thanks!
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