Legacy OpenTransport problem
Legacy OpenTransport problem
- Subject: Legacy OpenTransport problem
- From: Zachary and Meagan <email@hidden>
- Date: Tue, 18 Jul 2006 11:24:47 -0700
Basically I have some cross platform code (windows <-> mac) that is
probably considered out-dated at this point. I had tested it with
success on a local network, so I thought (incorrectly) that it would
work fine for most situations.
In a nut shell I am using UPD (connectionless) for both WinSock and
OT. The issue I am running into is that the server app is running
using a static IP. The clients I am testing with are behind two
layers of routers. When the server gets the client's request to join,
the server simply uses the IP address as is to sent a receipt to the
sender. The problem is that the IP address seems to the address of
the first router (which is a local address). So of course the
client's message never makes it to the server.
I am assuming if I had used a connection based approach this problem
would be taken care of behind the scene? Unfortunately I have quite a
bit of code surrounding my current approach. What are my options?
Thanks!
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