Re: Legacy OpenTransport problem
Re: Legacy OpenTransport problem
- Subject: Re: Legacy OpenTransport problem
- From: Zachary and Meagan <email@hidden>
- Date: Tue, 18 Jul 2006 11:39:06 -0700
Sorry for follow up, but there is a mistake below. Basically when the
server receives the client's message (which works fine because the
server is on a static IP), the server looks at where the message came
from and uses that IP to send a receipt back to the client. The
client's IP (again retrieved from the client's message) seems to be a
local space IP when the server gets it. Anyway, just wanted to be clear.
On Jul 18, 2006, at 11:24 AM, Zachary and Meagan wrote:
Basically I have some cross platform code (windows <-> mac) that is
probably considered out-dated at this point. I had tested it with
success on a local network, so I thought (incorrectly) that it
would work fine for most situations.
In a nut shell I am using UPD (connectionless) for both WinSock and
OT. The issue I am running into is that the server app is running
using a static IP. The clients I am testing with are behind two
layers of routers. When the server gets the client's request to
join, the server simply uses the IP address as is to sent a receipt
to the sender. The problem is that the IP address seems to the
address of the first router (which is a local address). So of
course the client's message never makes it to the server.
I am assuming if I had used a connection based approach this
problem would be taken care of behind the scene? Unfortunately I
have quite a bit of code surrounding my current approach. What are
my options?
Thanks!
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Macnetworkprog mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden