Re: Five Reasons Why Synchronous Networking Is Bad
Re: Five Reasons Why Synchronous Networking Is Bad
- Subject: Re: Five Reasons Why Synchronous Networking Is Bad
- From: email@hidden
- Date: Fri, 6 Mar 2009 10:39:57 +0000
I'm sort of an Erlang expert [1] and I wrote a poker server called
OpenPoker, entirely in Erlang.
Not easy to do in any language, we did one in perl most recently
I can confirm that Erlang is not a panacea as I went through
several rewrites to eliminate "deadlocks" and improve performance.
one of my programmers says "Writing multiuser game servers is at the
limits of what the human mind is capable of grasping and executing
all at once" which seems about right to me.
I agree with you that unfortunately there is no programming language
or environment that seems to make it easier or even particularly
approach the issue, really.
[1] http://thinkerlang.com
I can also confirm that high-load Erlang servers perform
particularly poorly on Mac OSX compared to Linux.
http://tinyco.de
Mac, C++, OCaml
Wow, that's very strange. I don't think that's at all typical. You
did upgrade your computer to more than 256MB of RAM, right? ;-)
Geez Jens, at least he doesn't attach a signature file to every email
" ;-) "
No need for smarty comments on a professional mailing list, surely, thanks
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