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Re: Is there a way to "bridge" TCP/IP sockets?
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Re: Is there a way to "bridge" TCP/IP sockets?


  • Subject: Re: Is there a way to "bridge" TCP/IP sockets?
  • From: Gordon Apple <email@hidden>
  • Date: Tue, 23 Nov 2010 13:05:35 -0600
  • Thread-topic: Is there a way to "bridge" TCP/IP sockets?

I'm certainly no expert, having only just completed my first messaging
system for a remote control.  However, the obvious problem is that sockets
are not continuous communication.  TCP, especially, has potentially a
variable availability delay, so somebody has to do some buffering.  I don't
think there is anything equivalent to a "pipe" that could directly connect
the two.


On 11/23/10 12:44 PM, "Jonathon Kuo" <email@hidden> wrote:

>
> On Nov 23, 2010, at 10:36 AM, Satish Kilaru wrote:
>
>> 1) Try doing that bucket-bridging in kernel.
>
> Heh, thats a bit to scary for me. One mistake and the system freezes.
>
>> 2) Why can't client A connect to Client B directly. That is highly scalable.
>> :-)
>
> The main process is supposed to be kind of a enabler. Client A and B can't see
> each other directly (maybe they're wireless or behind routers or whatever) so
> they connect to the Main process that connects the two. Maybe theres a better
> way to do this...
>
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  • Follow-Ups:
    • RE: Is there a way to "bridge" TCP/IP sockets?
      • From: Satish Kilaru <email@hidden>
References: 
 >Re: Is there a way to "bridge" TCP/IP sockets? (From: Jonathon Kuo <email@hidden>)

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