RE: Is there a way to "bridge" TCP/IP sockets?
RE: Is there a way to "bridge" TCP/IP sockets?
- Subject: RE: Is there a way to "bridge" TCP/IP sockets?
- From: Satish Kilaru <email@hidden>
- Date: Tue, 23 Nov 2010 14:07:36 -0500
- Acceptlanguage: en-US
- Thread-topic: Is there a way to "bridge" TCP/IP sockets?
I wish there is a set of APIs that take an input fd and output fd.
--Satish
-----Original Message-----
From: macnetworkprog-bounces+skilaru=email@hidden [mailto:macnetworkprog-bounces+skilaru=email@hidden] On Behalf Of Gordon Apple
Sent: Tuesday, November 23, 2010 2:06 PM
To: Mac Network Programming
Subject: Re: Is there a way to "bridge" TCP/IP sockets?
I'm certainly no expert, having only just completed my first messaging
system for a remote control. However, the obvious problem is that sockets
are not continuous communication. TCP, especially, has potentially a
variable availability delay, so somebody has to do some buffering. I don't
think there is anything equivalent to a "pipe" that could directly connect
the two.
On 11/23/10 12:44 PM, "Jonathon Kuo" <email@hidden> wrote:
>
> On Nov 23, 2010, at 10:36 AM, Satish Kilaru wrote:
>
>> 1) Try doing that bucket-bridging in kernel.
>
> Heh, thats a bit to scary for me. One mistake and the system freezes.
>
>> 2) Why can't client A connect to Client B directly. That is highly scalable.
>> :-)
>
> The main process is supposed to be kind of a enabler. Client A and B can't see
> each other directly (maybe they're wireless or behind routers or whatever) so
> they connect to the Main process that connects the two. Maybe theres a better
> way to do this...
>
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