Final Cut Pro plug-in development, getting started
Final Cut Pro plug-in development, getting started
- Subject: Final Cut Pro plug-in development, getting started
- From: "Beverly Reinig" <email@hidden>
- Date: Thu, 23 Jun 2005 20:42:50 +0200
- Importance: Normal
Greetings,
I'm developing a FCP plug-in for the Mac, using CW 6.0. I understand that I
must develop this as an After Effects plug-in, so have downloaded the SDK
for v 6.5 of AE (the version of the API spec is 12.10), and have spent a lot
of time just getting the sample plug-ins to build and be loaded by FCP.
I've got 2 hurdles that I need help getting over:
1. I've succeeded in getting the simplest example plug-in (Skeleton) to
build, and FCP does indeed load it (I've proven this to myself by adding
CFShow() statements at the top of the callback loop in main()). But just
once. When I quit FCP, and then relaunch it again, my plug-in is not
loaded....
2. The example AEGP plug-ins don't contain a main(); instead, their
entry-point is specified in the CW project settings > Target Settings >
Linker > PPC Linker > Entry Points. I've set these just like the AE SDK
says I should:
Initialization: __initialize
Main: GPMain_Easy_Cheese (as one example)
Termination: __terminate
Again, I put a CFShow() call at the entry point of my GPMain_Easy_Cheese()
function, just to prove to myself that FCP loads it on start up, and it
never gets called. Apparently, FCP is not loading this baby.
I'm hoping some of you FCP plug-in developers can help me get this thing off
the ground. One thing I'm not sure of is, what all the project settings
should be (since I'm using an older version of CW than the example plug-in
projects were created for). Any help there (like what the PPC Target
settings should be) would be very appreciated.
cheers,
BJR
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